using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;

namespace System.Reactive
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Strings_WindowsThreading
	{
		internal Strings_WindowsThreading()
		{
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (Strings_WindowsThreading.resourceMan == null)
				{
					Strings_WindowsThreading.resourceMan = new ResourceManager("System.Reactive.Platforms.Windows.Strings_WindowsThreading", typeof(Strings_WindowsThreading).GetTypeInfo().Assembly);
				}
				return Strings_WindowsThreading.resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return Strings_WindowsThreading.resourceCulture;
			}
			set
			{
				Strings_WindowsThreading.resourceCulture = value;
			}
		}

		internal static string NO_DISPATCHER_CURRENT_THREAD
		{
			get
			{
				return Strings_WindowsThreading.ResourceManager.GetString("NO_DISPATCHER_CURRENT_THREAD", Strings_WindowsThreading.resourceCulture);
			}
		}

		internal static string NO_WINDOW_CURRENT
		{
			get
			{
				return Strings_WindowsThreading.ResourceManager.GetString("NO_WINDOW_CURRENT", Strings_WindowsThreading.resourceCulture);
			}
		}

		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;
	}
}
